﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana
{
    public abstract class WaitLoadObject : WaitLoadAsset
    {
        public abstract UnityEngine.Object GetObject();

        public T GetObject<T>() where T : UnityEngine.Object
        {
            return this.GetObject() as T;
        }
    }
}

